Complete C# Masterclass

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Description

You will learn how to construct applications using C#, one of the best programming languages available, in this course.

One of the few programming languages, C#, enables you to make incredible cross-platform PC programmes, games, and mobile apps.

On of the best joys one can experience is seeing an idea come to life, yet the journey there is frequently fraught with difficulties.

So that you can become an expert c# developer, I have developed a course that makes this road as simple as possible using C#.

We have chosen to focus on the most significant programming domains because C# may be utilized in many other programming areas.

Because Unity is perhaps the best gaming engine in the world, I have added a tonne of chapters tailored exclusively for C# developers.

By developing Zig-zag, an incredible and popular infinite runner game, and Pong, the father of all video games, you will learn how to make your very own video games in those chapters.

What is C#?

C# is a multi-paradigm, high-level, general-purpose programming language. Programming paradigms such as imperative, declarative, functional, generic, object-oriented, and component-oriented can all be used with C#.

C# can be used to construct a variety of different programmes and applications, including games, websites, cloud-based services, mobile apps, desktop apps, and enterprise software. There are a tonne of games.

Programming language C# is component- and object-oriented. C# makes it easy to develop and use software components by providing language elements that explicitly support these ideas.

Since its inception, C# has gained capabilities to handle new workloads and cutting-edge methods of software creation.

C# is primarily an object-oriented programming language. Types and their behavior are defined.

Why Should You Learn C# Masterclass?

Versatile Language C# is a popular choice for developing a wide variety of software, including websites, desktop apps, games, and more.
Microsoft Ecosystem Because of its central role in the Microsoft ecosystem, C# is crucial for creating applications that run on Windows and the.NET Framework.
Object-Oriented Programming Code written in C# is more easily understood and maintained since it adheres to the object-oriented programming model.
Career Opportunities The ability to work with C# is highly sought after in the software and video gaming sectors.
Unity Game Development Unity is a top gaming engine, and C# is the major scripting language for it.
Modern Language Features C# is constantly developing, adding cutting-edge language features and enhancements.
Community and Support The C# community is large and active, providing tutorials, forums, and other learning materials to newcomers.
Cross-Platform Development With.NET Core, C# allows you to build apps that run on multiple platforms, not only Windows. This includes macOS and Linux.
Scalability Because it is easy to create scalable applications in C#, it may be used for whatever from personal websites to enterprise-level software.
Foundation for Learning Other Languages  If you want to learn how to use other languages in the C family, learning C# is a great place to start.

What will you require?

  • Windows 10 Community Edition (FREE)
  • The WPF and Database sections of the course must be completed on a Windows (10) computer.
  • Passion to learn C#

Who can enroll in this course?

  • Anyone who wants to understand C#
  • Anyone who wants to use Unity 3D to create cross-platform video games
  • Anyone who wishes to use WPF to create computer programmes with a stunning user interface
  • Anyone who has passion to learn C#

What you’ll learn?

  • Utilizing C#, learn the principles of programming.
  • Learn how to use loops, conditions, variables, and methods.
  • Fully comprehend the operation and use of OOP (object-oriented programming).
  • With WPF, create stunning GUIs (Graphical User Interfaces) (Windows Presentation Foundation)
  • C# and Unity 3D are used to create video games.
  • Learn how to manage mistakes and prevent them.
  • Utilize documents and text
  • Learn how to use Lambda Expressions and Linq.
  • Discover how to use databases with Linq and MS SQL Server.
  • Study cutting-edge methods such as threading and asynchronus development

Your First C# Program And Overview of Visual Studio

  • Introduction
  • What do you need
  • Visual Studio Installation
  • Reviews Update
  • .NET5 and .NET6 difference - Console Template
  • First Program on C#
  • First Program on Mac
  • Visual Studio Glimpse
  • Are you Stuck?
  • Additional Resources
  • Quiz
  • Section Summary

Functions / Methods And How to Save Time

  • Intro to Methods
  • Functions and Methods Overview
  • Null Methods
  • methods with parameters and return values
  • Methods
  • Challenge - Approaches
  • The Challenge's "Methods" Solution
  • Test your techniques.
  • User Input
  • Try catching, then
  • Operators
  • Operators
  • Methods Synopsis

Loops

  • Intro to Loops
  • Loops: The Basics
  • With Loops
  • Loops in while
  • While Loops
  • Loops
  • interrupt and carry on
  • pause, then carry on practising
  • Loops 1 of the Challenge: Average
  • The Challenge "Loops" Solution
  • Loops
  • Loops Synopsis

Collections in C#

  • Intro to Arrays
  • Simple Arrays
  • The Length Property, Declaring Arrays, and Initializing Arrays
  • Loops in foreach
  • For and foreach loops, arrays
  • Challenge using Foreach Loops and Switch Statement
  • Challenge with Foreach Loops and Switch Statement: Resolution
  • Arrays in several dimensions
  • 2D arrays and nested for loops
  • Examples of Nested For Loops and 2D Arrays
  • Winner of tic tac toe determined
  • Arrays Test
  • Play a game of tic tac toe
  • Uneven Arrays
  • Problem: Jagged Arrays
  • Parameterizing With Arrays
  • Why providing an array as a variable allows you to alter it
  • Parameters Key
  • Using Parameters to Determine the Min Value of Several Given Numbers
  • Generic versus Non-Generic Collections Overview
  • ArrayLists
  • Lists
  • Lists
  • Hashtables
  • Challenge: Hashtables
  • Dictionaries
  • How to Edit and Remove Entries from a Dictionary
  • Use of the dictionary
  • Overview of queues and stacks
  • Csharp stacks
  • Queues
  • Arrays Synopsis

Polymorphism And Even More On OOP+ Text Files

  • Intro to Polymorphism
  • Multiple Parameters
  • Securing Key Word
  • Possesses A - Relationships
  • Abstract
  • Keyword / Polymorphism for abstract concepts as well as
  • Abstract Classes vs. Interfaces
  • Read text from a file
  • Create a text file.
  • Playing a parsing game (part 1) while reading and writing to a file
  • Summary of Polymorphism

Events and Delegates

  • Delegates Introduction
  • Delegates Overview
  • Defining Delegates
  • Delegating authority to yourself
  • Delegates
  • Anonymous Methods
  • Expressions in Lambda
  • A tip for the upcoming exercise
  • expressions in lambda
  • Multicast Delegates and Events
  • Delegates Ending

Using Databases With C#

  • Databases Overview
  • Setup VS and MS SQL Server for database work
  • Introduction and Dataset and Table Setup
  • Associative or Relational Tables
  • Data Display in a ListBox
  • Displaying Related Data
  • Using the ListBox to show all animals
  • Clicking to Remove Data from a Table
  • Additional Note: Restoring the base tables and entries
  • Functionality for Delete, Remove, and Add Animals
  • Updates to Our Tables' Entries
  • Databases Finale

The exercises for your coding interviews

  • Introduction
  • Time Complexity
  • Food and Cats
  • Sum of two

Threads

  • Intro to Threads
  • Basic of Threads
  • Start and End & Completion of Threads
  • Threads in the Background and ThreadPools
  • IsAlive Vs Join
  • WPF Vs Tasks
  • Readings in Threads
  • Overview of Threads

Building the Game Pong with Unity

  • Introduction to Pong
  • Essentials: UI Elements
  • Basics: Using Code to Access Text
  • Button Basics
  • Fundamentals: Changing Scenes
  • Fundamentals - Play Sound
  • Project Description - Pong
  • Establishing The Main Menu
  • Utilizing Buttons and Changing Scenes
  • Developing the Game Scene
  • Rigidbody and 2D vs. 3D Colliders For Our Ball
  • Our Ball Is Moving Left And Right
  • Racket Motion
  • Getting Off to a Good Start
  • Scoring Method
  • Starting A Round Again
  • Game Over Display
  • A game's sound effects
  • Including a Simple AI
  • Chapter Overview

 Building Fruit Ninja Clone with Unity

  • Chapter Introduction
  • Produce Fruits Then Destroy Them
  • Fruit Specimen
  • Establishing Our Blade
  • BOOM and GUI
  • Game over, start over
  • The Highscore Added
  • Continue the game
  • Prepare Android code
  • Use an Android device to test
  • Make some modifications
  • How to Include Unity Ads in Your Game
  • Creating a Developer Device on Your Device
  • Include Sound

Building a Zig Zag Clone with Unity

  • Chapter Introduction
  • Intro Zig Zag
  • Basics: Instantiating (Creating an Object with Code)
  • Basics: For Repeated Calls And Delayed Calls, Use Invoke And InvokeRepeating
  • Fundamentals - Player Preferences - Data Saving
  • Principles - Raycast
  • Setting Up A Zig Zag
  • Changing Your Perspective
  • The Character Moving
  • Animate the Player's Camera
  • Make the character animated.
  • Launch the game
  • Start the game over
  • Getting Crystals and Boosting Your Score
  • Including A Score
  • The Particle Effect addition
  • Looping background music
  • Our Map Was Created Procedurally

Basics

  • Basic Unity Intro
  • Setting up Unity
  • The Unity Interface in Brief
  • Developing a custom layout
  • Player Progression
  • Taking Care to Make the Right Changes
  • Basics of Physis
  • Physical Body - RigidBody
  • Colliders And The Variety Of Them
  • Triggers
  • Objects in games and prefabs
  • Additional Information About Prefabs
  • Maintaining The Hierarchy
  • Class Organization
  • Class Mathf And Random
  • Outro for Unity Basics

NEW: WPF Project - Currency Converted with GUI

  • Part 1 - GUI and Static Data Building
  • Part 2 - Grid table and Database building
  • Part 3 - Using API and JSON to get current live values from the internet

Windows Presentation Foundation

  • WPF Overview
  • The WPF Introduction and When to Use It
  • Basics of XAML and Code Behind
  • Listbox, Visual and Logical Tree, and StackPanel
  • Direct, Bubbling, and Tunneling Routed Events
  • More information about Routed Events
  • Grid
  • Dependence Characteristics
  • Binding Data
  • Interface INotifyPropertyChanged
  • ListBox with the current matches list
  • ComboBox
  • CheckBox
  • ToolTip
  • Images and Radio Buttons
  • Triggers for Properties, Data, and Events
  • PasswordBox
  • WPF Synopsis

Advanced C# Topics

  • Intro to Advanced Topics
  • .NET Framework vs..NET Core
  • Modifiers of Access
  • Structs
  • Enums
  • Math Lessons
  • Math Lessons
  • Random Group
  • Regular expressions in VS 2019
  • Normal Expressions
  • Game of parsing with regular expressions, part two
  • DateTime
  • Nullable
  • Garbage hauler
  • Part 1: Main Args Explanation
  • Create A CMD App Using User Input to Describe the Main Arguments

Inheritance and More About OOP

  • Inheritance Introduction
  • Overview of Inheritance
  • Simple Example of Inheritance
  • Override and Virtual Keywords
  • Demo of Inheritance
  • The Inheritance Challenge: Videopost and Callback Timer
  • Employees, Bosses, and Trainees: Inheritance Challenge 2
  • Solution to Inheritance Challenge 2: Employees, Bosses, and Trainees
  • Intro to Interfaces
  • Making and Utilizing Custom User Interfaces
  • Interactions and Inheritances
  • IEnumerable and IEnumerator
  • Example 1 of an IEnumerable
  • Example 2 of an IEnumerable
  • IEnumerable
  • Outro for Inheritance

Debugging

  • Intro to debugging
  • Simple Debugging
  • Autos and Locals
  • Copies creation, Debugging, and Bug solving
  • Call stack debugging, Error Throwing, and Defensive programming

Object Oriented Programming (OOP)

  • Intro to Objects
  • Objects And Class Introduction
  • First Own Class We Had
  • Constructors are used
  • Utilizing Several Constructors
  • Constructors
  • Modifiers of Access
  • Building Blocks and Member Variables
  • Part 1 of Properties
  • Properties, Second
  • Problem - Property
  • Members and Destructors/Finalizers
  • Objects Synopsis

Make Decisions

  • Making Choices Introduction
  • How To Make Decisions In C# Introduction
  • Overview of TryParse
  • If and only if, then try parsing
  • Exercise in If & Else Coding
  • If Statements in a Nest
  • If Statements in a Nest
  • Question - If Statements
  • A Fix For The Problem With "If Statements"
  • Change Statement
  • If Statements Challenge 2
  • The answer to the problem "If Statements 2"
  • Ternary Operator in Enhanced If Statements
  • Ternary Operator and Enhanced If Statements: A Challenge
  • Ternary Operator, Enhanced If Statements, Challenge, and Solution
  • If-Statements
  • Summary of Decision-Making

DataTypes and Variables

  • Short Hint
  • Overview of Variables and Datatypes at a High Level
  • Additional Datatypes and Their Bounds
  • Various Datatypes
  • Integer, Float, and Double datatypes
  • String Datatype and Some of Its Methods
  • Variables And Datatypes
  • Coding Guidelines
  • Reference Types vs. Value Types
  • Class Console and a few of its Methods
  • Preview
  • Coding standards and naming conventions
  • Conversion, Implicit and Explicit
  • String Parsing for Integer Output
  • Parsing practice
  • manipulation of strings
  • Certain String Methods
  • Challenge String's techniques
  • Exercise Answer: Strings 1
  • Challenge String's techniques 2
  • Exercise 2 Answer: Strings
  • Datatypes and Variables Challenge
  • The answer to the problem "Datatypes and Variables"
  • Constants
  • Part 2 of datatypes and variables
  • Cheatsheets for C#
  • DataTypes Overview

Thank you for completing the course

  • Thanksgiving
  • Additional Bonus

Course Duration

  • 365 Lectures and  38 Hours of Demand HD Videos
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
  • 8750+ students enrolled
  • Complete Practical Training
  • Download access
  • Watch Videos in Android and iOS App



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