The Complete Android 12 & Kotlin Development Masterclass

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Description

Work from anywhere in the world—possibly even where you are right now—as an Android developer, but with much more exciting and lucrative assignments, right? The best course of action is learning Android app development.

You've got a fantastic concept for an app, but you need to figure out how to make it work. Or perhaps your pals are aware of your IT expertise and frequently approach you with their brilliant ideas so you can develop them?

You will be able to understand after this course about

  • Variables, data types, functions, classes, and inheritance are all features of the object-oriented programming language Kotlin.
  • (If/Else, When, For/While/Do-While Loops) Control flows
  • ArrayLists, collections, and other data structures are examples.
  • Networking is used to retrieve and store live data from the cloud through an asynchronous API call.
  • JSON and all of its benefits.
  • Numerous more Android device capabilities include a camera, gallery, SQLite, and GPS.
  • Libraries from third parties, including GSON, Google Places, RETROFIT, DEXTER, and numerous others.
  • Use of Firebase and Firestore
  • Best practises when developing Android apps with Kotlin.

What is Kotlin?

A general-purpose, statically typed, cross-platform programming language with type inference is called Kotlin.

Although type inference enables Kotlin's syntax to be more compact, the JVM version of the language's standard library depends on the Java Class Library.

Over 60% of experienced Android developers use Kotlin, a contemporary statically typed programming language that increases productivity, developer happiness, and code safety.

In its rapidly expanding global community, Kotlin enjoys strong support and a large number of contributors. Enjoy the advantages of a diverse ecology that includes several community libraries.

Consult the many available community resources or get in touch with the Kotlin team for assistance.

Benefits of Kotlin in Android Development

Conciseness Kotlin improves productivity by reducing the number of repetitive coding tasks.
Interoperability It is easy to go from Java to Kotlin thanks to Kotlin's compatibility with the Java programming language.
Null Safety Because of Kotlin's strict type system, null pointer exceptions are uncommon.
Readability Kotlin's language features and expressive syntax make for more readable and maintainable code.
Smart Casts The requirement for explicit type checks and casts is removed from Kotlin thanks to its clever casting features.
Extension Functions In Kotlin, you can extend the capabilities of a class without changing its original code.
Coroutines With Kotlin, asynchronous programming is made easier with built-in coroutines, which boosts app speed.
Data Classes Kotlin's data classes provide a terse syntax for constructing classes that may store information.
Android Studio Support Android Studio's strong tools and IDE integration make Kotlin an attractive choice for developers.
Active Development Community  Kotlin is supported and updated often because it has a large user base and is officially recognized by Google.

What will you require?

  • A computer running Windows, Mac, or Linux
  • No programming experience necessary
  • Passion to learn

Syllabus

Introduction

  • Learning Path of this course
  • Thanking for taking this course
  • Getting most out of this course
  • New Feature : Learning Paths
  • Reviews Update
  • BONUS: Additional Resources

Getting ready with Android Studio

  • Introduction to the Chapter
  • Install Android Studio on Windows
  • Install Android Studio on Mac
  • Install Android Studio on Linux
  • Our first project - the UI and how to change the size of the text
  • Setting up the Emulator
  • Hello World
  • People Counter App
  • Testing The App On Your Phone
  • Outro - Setup
  • Join Our Discord Channel!
  • Get the most from Tutorials.EU

Kotlin Fundamentals

  • Beginning of the chapter
  • Variables and how val and var differ
  • Number data types
  • bool, char, and string data types
  • Code for Datatypes and Variables
  • Variables And Datatypes Exercise
  • Exercise Variables and Datatypes Solution
  • Interpolation of strings using templates
  • Variables And Datatypes For Quiz
  • The importance of the type of arithmetic operator
  • Operators for Comparison
  • Operators for assignment, increment, and decrement
  • Code: Operators
  • Statements that,
  • Part 2 of If Statements
  • Observation - If Statemens as Expressions
  • When Expressions - Exercises Included
  • When Expressions and If Statements Quiz
  • When Expressions And If Statements Code
  • Remember to Use Statements as Expressions When
  • During Loop
  • When Loop Do
  • More Info On While Loops
  • With Loops
  • Script: loops
  • Workout Loops
  • Exercise Solution: Loops
  • Test: Loops
  • Break and carry on
  • Exercise Included for Functions, Parameters, Arguments, and Return
  • function codes
  • Kotlin Nullables
  • Elvis Operator - Not Null Assertion - Nullables
  • Code: Nullables
  • Fundamentals of Kotlin quiz
  • Kotlin Fundamentals I - Summary

Object Oriented Programming Basics in Kotlin

  • Beginning of the chapter
  • OOP introduction
  • Objects and Classes
  • Classifiers And Classes
  • Classes and objects for exercises
  • Exercise Classes and Objects Solution
  • Shadowing and Scope
  • Member Variables: Constructors And Functions
  • Setters and getters plus Lateinit
  • Classes in Code
  • Classes of Data
  • Class Challenges
  • Challenge classes are the answer.
  • Inheritance
  • Interfaces
  • Conceptual Classes
  • Typecasting
  • A list of the classes and OOP
  • Object-oriented programming quiz

More Fundamentals of Kotlin

  • Beginning of the chapter
  • Summary Collections
  • Arrays
  • Lists
  • Maps and Sets
  • ArrayLists
  • Practice array lists.
  • Exercise Answer: ArrayLists
  • Expressions in Lambda
  • the term op, the visibility modifiers public, private, internal, and protected
  • Inner and Nested Classes
  • Operator for Safe Cast and Unsafe Cast
  • Handling Exceptions Using Try and Catch
  • Additional Kotlin fundamentals quiz
  • An overview of this chapter
  • Relevant Links Added Information

Age in Minutes Calculator - Android 12

  • Calculator for Intro Age in Minutes for Android 12
  • setting up the age calculator's user interface
  • Increasing the number of TextViews and comprehending SP, DP, and Pixels
  • completing our age calculator app's user interface
  • A DatePickerDialog and an OnDateSetListener are added.
  • Using the chosen Date to show it, investigating simpledateformat, and considering the date
  • The Age In Minutes App's completion
  • Age In Minutes App summary

Calculator App - Learning XML and how to create a UI - Android 12

  • App for a brief calculator
  • What will you construct in this chapter?
  • Part 1 of creating The Calculator UI using Linear Layouts
  • Part 2 of creating the calculator's UI using linear layouts
  • Utilizing OnClick and Putting CLR Functionality into Practice
  • The onDecimalPoint Function addition
  • Making use of Contains and StartsWith on Strings to Add OnOperator Functionality
  • Using the split and substring techniques on strings for addition and subtraction
  • Completing the App and Adding the Missing Operations
  • Summary Of The Chapter on Calculators

Quiz App Android 12

  • Overview Test App
  • Creating the project's manifest and style
  • UI configuration, cardview use, and statusbar deactivate
  • Developing the question model and composing the inquiries
  • Configuring The Question UI and Part 1 of connecting the UI to the model
  • Part 2 of the setup for the questions UI and connecting it to the model
  • Including the button functionality in the question-and-answer process
  • choosing the correct and incorrect response, then displaying the following query
  • Register for the Activity RESULT DEMO, to do
  • the UI is being prepared for the Result activity
  • finishing touches and data transmission via intent - putExtra
  • Produce a signed APK
  • Brief Test App

Drawing App - How to uses Canvas, import Images and Export them - Android 12

  • An Overview of the Kids Drawing App
  • What Will You Create In This Chapter?
  • Drawing View Part 1: Setting Up The Kids Drawing App
  • Drawing View Part 2: Setting Up The Kids Drawing App
  • Allow the lines to remain visible.
  • A Small Canvas Border Should Be Added
  • Getting Started with DisplayMetrics and Setting Up the BrushSizeSelector
  • choosing the brush size using a specially created dialogue
  • Utilizing specially made drawables, we added the colour palette.
  • Including the Color choice
  • A Background Image is Added
  • UI Addition of the Gallery ImageButton
  • Demo of Permissions
  • Part 1 of the Snackbar - AlertDialog - CustomDialogs Demo
  • Part 2 of the CustomDialogs Demo
  • Dialogs with Custom Progress Bars
  • Requesting permission through our KidsDrawing app
  • selecting a background-related image from the gallery
  • Adding an undo button and functionality
  • Do something in the Background using Coroutines
  • Adding a provider - path and a image sandwitch maker to our app
  • Saving an Image on The Phone using Coroutines and OutPutStreams
  • Displaying The Custom Progress Dialog and Hiding it When done
  • Adding a Share Feature To Share The Image Via-Email - Whatsapp etc.
  • Including a button and functionality for undo
  • Utilize coroutines to carry out a task in the background.
  • adding an image switcher and a provider path to our app
  • Coroutines and OutPutStreams are used to save an image on a mobile device.
  • Activating the Custom Progress Dialog and then closing it
  • Implementing a Share Feature Sharing The Image Through Email, Whatsapp, etc.

7 Minute Workout App Android 12 Version

  • 7 Minute Workout App Overview
  • Configuring the UI
  • Viewbinding is used to remove our actionbar.
  • Exercise Screen - Intents Addition and Toolbar Customization
  • Using Special UI Components To Make A Progressbar Tick Counterclockwise
  • PRODUCT - Timers
  • Displaying Data Using CountDownTimers The remaining seconds
  • Incorporating the exercise timer
  • Part 1: Adding the Model, Our Exercise Constants, and Testing It
  • Part 2: Adding the Model, Our Exercise Constants, and Testing It
  • Adding the Text of the Next Exercise to the Restview
  • Demo for TextToSpeech
  • Defeat TextToSpeech
  • Text to speech integration for our application
  • Including a Media Player to play sounds after a workout
  • RecyclerViews Overview
  • Recyclerviews and Viewbinding
  • Setting Up The RecyclerView So That Exercise Numbers Are Displayed At The Bottom
  • Designing and building our own unique recyclerviewadapter and viewholder
  • Putting the Exercise Numbers in the Recyclerview
  • We're now displaying at a witch exercise.
  • Developing the finishing activity
  • Setting up the Backbutton's CustomDialog
  • Getting the BMI Screen Ready
  • For the metric system, BMI Screen
  • Utilizing Custom RadioButtons to Add Custom RadioGroups
  • The US View Elements being added
  • Using the US system to complete the BMI Calculator
  • adding the Activity and History UI
  • Taking another look at Lambdas
  • Room Database Demo Part 1: Room Database Overview
  • Setting up the Data Class - Room Entity in Room Database Demo Part 2
  • The Dao Interface and the Database Class in Part 3 of the Room Database Demo
  • Part 4 of the Room Database Demo: CREATE and save data
  • Part 5 of the Room Database Demo: Setting Up the ItemAdapter with Listeners
  • Displaying the database entries in Room Database Demo Part 6
  • Updating and deleting database items in Room Database Demo Part 7
  • Adding Workouts to Our Workout App After Adding the Room Database
  • obtaining data from our database and logging it
  • The Workout History is Shown in Our Recyclerview
  • Review of the 7 Minute Workout App

Happy Places App - Location, GPS, Google Maps API - Android 10

  • Beginning of the chapter
  • Idea behind the App
  • The Happy Places App Setup
  • Using dimens, string, and the Add HappyPlaceActivity, as well as the colour
  • Calendar Picker Adding, Filling Our Date Edit Text
  • Using Libraries from Third Parties
  • Using DEXTER, a Third-Party Library, to Handle Permissions
  • Demo: Using the Camera App to Take Images and Using Those Images in Our App
  • Including The Gallery Picking Features
  • Including Camera Picking Features
  • Keeping the Pictures on the Equipment
  • Making Our Happy Place Model and the Database Handler Ready
  • Using SQLite, saving A Happy Place
  • Data Reading from Our Local DB
  • Getting The RecyclerView Ready
  • Making Use Of A Third-Party Library For Beautifully Rounded Images
  • Including ActivityForResult Will Dynamically Update The List
  • Best Practice: RecyclerView Element OnClickListener Addition
  • Serializable vs. Parcalable: Passing Whole Objects from One Activity to Another
  • ItemTouchHelper's Swipe To Edit Functionality Addition
  • Fixing The Duplication Update Bug
  • Including the "Swipe to Delete" feature
  • The Google Places API is utilised
  • Implementing a Map Intent
  • Putting a marker on the map and animating the zoom in
  • Installing the Select Current Location button and the necessary permissions
  • Finding The Location Of The User
  • Using the Latitude and Longitude to Determine the Address
  • How to add AdMob to an Android app using Kotlin
  • Conclusion: Happy Places

Weather App - Downloading Website, JSON, GSON, Using APIs - Android 10

  • Overview of the weather app
  • Introduction to JSON and the Tools
  • Demo: Downloading Text From A Website in Android
  • Understanding And Using JSON Objects
  • Postal Service Requests
  • Making Working with JSON Easier by Using the GSON Library
  • Overview And Introduction To OpenWeatherMap
  • Getting ready for the project and making sure the location provider is on
  • Dexter's Permission Request Preparation
  • Getting the Internet Connection Ready for API Calls and RETROFIT
  • Getting the Models Ready Using the API
  • Using Retrofit to Create an API Call and Receive a Response
  • Testing Various Internet Speeds And Building A Custom Dialog
  • Setting It Up and Adding The UI
  • Including the Time of Sunrise and Sunset
  • Adapting the user interface to the API's weather data
  • Refresh button in the menu addition
  • Preloading and storing the data via SharedPreferences
  • Conclusion: Weather App

Trello Clone - Firebase - User Management - Drag and Drop - Online Database AN10

  • Beginning of the chapter
  • Idea behind the App
  • Using custom fonts, setting up the splash screen, and where to find them
  • Putting the intro screen together and switching to it after two seconds
  • Creating The Sign-Up Process
  • Setting Up The Sign-In Activity Is A Challenge
  • Putting The BaseActivity In Place For Reuse Features
  • Firebase and the app are being prepared for the signup feature.
  • Creating a Firebase user account by email
  • Authenticating The User
  • Part 1 of using the FireStore database to store user information
  • Part 2 of using the FireStore database to store user information
  • logging in and obtaining user information
  • Automatic Login
  • Part 1 of setting up the XML for the drawer and navigation
  • Part 2 of setting up the XML for the drawer and navigation
  • Codifying the functionality of the drawer
  • The image and user name are loaded to make them visible in the drawer.
  • Making The Profile Screen Ready
  • Adding User Data To The Profile Activity
  • Choose An Image For Your Profile Picture
  • Adding A Photo To Storage
  • updating the user data in the firestore database using hashmap
  • MainActivit Profile Details Update through ActivityForResult
  • The Make a Board Exercise
  • Pick A Board Picture
  • Establishing A Board Image
  • Establishing A Board
  • Establishing The Board In The Firestore Database
  • The Boards Recyclerview Adapter And UI Elements Are Prepared
  • The Boards Being Loaded Into The Recyclerview
  • After creating a new board, updating the boards list
  • Activating the Tasklist
  • Board Loading in TaskListActivity
  • The Tasklist Adapter's Preparation
  • Establishing Lists Within A Board
  • Part 2 of Making A List Inside A Board
  • Lists Editing and Removal
  • Making Lists With The Cards
  • Putting the Cards on View
  • Getting The Members Activity Ready
  • Making The Toolbar And The Member Item
  • Obtaining and Displaying a Board's Members
  • UI for Adding New Members
  • Adding A New Board Member: A Logic
  • Changing The Board Information
  • Including A Card Detail Screen
  • Adding Card Information to Change the Card's Title
  • Including The Delete Card Menu Icon And Filling In The Card's EditText
  • Eliminating Cards
  • Setting Up The Color Dialog And Adapter For The Cards
  • Choosing a Color and Changing a Card
  • Making Our Cards Colorful
  • Giving The Card The Memberslist
  • the Card Members Dialog Prepare and Display
  • prepare the feature for adding members
  • Finish the feature that adds members
  • Displaying the Card-by-Card Assigned Users at the List Level
  • Setting a deadline for the app
  • By Including The Drag And Drop Function
  • Getting Ready For The Notification Feature
  • Add the token to the database.
  • Part 1 of adding the notifications
  • The Notification Feature's last steps
  • Outro

Where To Go Now

  • Learning much more
  • Making money
  • Publishing the App
  • Thanksgiving
  • Building games for Android

Thank you for completing the course

  • Claim your bonus

What you’ll learn?

  • How Any Android application you can imagine can be created. No matter if you need to build a contract work or a concept that you or your buddies have.
  • How to apply for jobs as a junior Android developer where you will design apps for your portfolio.
  • As an Android freelancer, how you'll be able to work from anywhere in the world.
  • How to create revenue by releasing your apps on Google Play and using Google Pay and Google Ads.
  • How Google Firebase enables you to create cloud-based applications.
  • When utilising Kotlin and programming in general, you'll be quite confident.

Who can enroll this course?

  • Anyone who have an idea for an app.
  • Anyone who wish to resign from your position and work remotely as a developer
  • Anyone who wish to start programming but have no prior experience.
  • Anyone who don't want to waste any time becoming a developer
  • Anyone who are passionate about Learning Android and Kotlin

Course Duration

  • Course Duration
  • 200+ Lectures and 42+ Hours of on Demand HD Videos
  • Certificate of Completion
  • 4912+ students enrolled
  • Complete Practical Training
  • Watch Videos on Android and iOS App, TV, Computer & Tablets

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